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Playing on the Wii U also felt more like a hindrance than a joy. Of course my favorite line had to be when I summoned Robin to aid Batman in a fight, and it informed me that Robin was of no use here. Like I said, there is some obscurity in this game.Įven with these shortcomings though, it was hard for me not to smile when Mxyzptlk would show up to offer me challenges, or when I summoned an obscure character just to see if they were in there. It feels almost like the team was forcing length into the experience, and padding parts that generally aren’t very enjoyable. The boss battles are some of the best parts of the experience, but sadly there are only one per level, and make up very little of the overall play time. This makes these menial tasks feel like a chore. This is further torn down by the fact that in order to progress the story portions (which are by far the best pieces) I had to grind the same areas over and over as they were locked behind a progress wall. There is a solid 6-8 hour game here that feels forced.
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Earning bonuses for coming up with clever solutions works most of the time, but the missions started bogging down early on, thus removing my will to keep trying to come up with new ideas for situations. Thankfully if I cared about points, my lack of creativity would keep me from abusing the system. Of course spawning Batman with power armor and super adjectives will solve almost any problem, but that takes away most of the fun of a Scribblenauts game. Maxwell comes in swinging his arms, and encounters are often too much of a jumbled mess to fight effectively.
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I also loved how I could simply select items from within it, instead of having to type them out.Ĭombat plays a big role here, and this is not a desired functionality. I spent nearly as much time cycling through it as I did playing the actual game. The Bat Computer is where everything is stored, and it is vast. The game also allowed me to create and summon my own creations, so if I wanted to manifest my own superhero persona, it was available. Its addition like I said is a vast encyclopedia of DC characters that I could call at my discretion.
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Unmasked continues the tried and true formula set by its predecessors. This, in turn spawns an evil version of Maxwell inside the universe, who ends up aiding the DC villains, thus setting the backdrop for the game. What Maxwell didn’t know though, is that another word was scribbled onto the back of the paper he used doppelganger. This is where things begin as Maxwell and Lily are then transported into the world of DC Comics. Maxwell is a huge fan of DC Comics, so one day he conjures up the idea to write the words Gotham City in his notebook, and then slap it onto Lily’s globe. Maxwell also has a sister, Lily who has a magical globe that can take her anywhere in the world. Anything he writes down in it becomes real. Maxwell (our lead character) has a magical notebook. Scribblenauts Unmasked certainly has a plethora of DC fan service, and I enjoyed a lot of what it was trying to do, but I couldn’t help but feel like the overall mechanics and game play fell short of my expectations.įor anyone who hasn’t played a Scribblenauts game, the premise is simple. Having an encyclopedia of my favorite characters at my disposal was a dream come true. When Unmasked was announced, it was finally time to satiate that curiosity considering my love for the DC lore. The idea of using my imagination to solve gaming problems is an enticing one. On paper the Scribblenauts games have always piqued my interest.